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True for biomes generation in the "Large Biomes" world type.
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Not to be confused with the temperature value listed on Biome. temperature: Used to place similar biomes near each other.Parameter combinations should be unique in the biomes list, otherwise only the first biome entry will generate. For example, if the point were to have values of -1 temperature, 0.2 humidity, 0.5 altitude and 0 weirdness then birch_forest_hills (-0.1t,0.2h,0.25a,0w) would be chosen over desert (0.5t,-0.5h,0a,0w). At any specific point, the biome having parameters most closely resembling the respective parameter on each noise map at that point is chosen. These values do not affect the generation of terrain within biomes, they affect where the game chooses to place biomes. parameters: Represent optimal conditions for where the biome should be placed.A single biome ID may be repeated several times with different parameters. biomes: A list of biomes, including their target noise parameters.preset: A preset of the set of biomes to be used, mutually exclusive with biomes.If type is multi_noise: 3D biome generation used in the nether, and in the overworld in snapshot 21w37a and after.
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One of multi_noise, fixed, checkerboard, or the_end. Arguments lie in the biome_source compound. biome_source: Settings dictating which biomes and biome shapes.See Custom world generation#Noise settings for more information. Can be set to a string to use a preset defined in the worldgen/noise_settings folder with a list of customized options. settings: The noise settings used in the terrain generator.In most cases, this is exactly the same as the world seed, but can be different and the dimension generated is based upon this seed and not the world seed. seed: The seed used to generate the dimension.
#Minecraft godzilla mod dimsension generator
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